Thursday, 20 February 2014

Tips from "Ultimate guide to Animation"

Andrew Gordon
1. Planning, is as important as the Animation process itself.
2. You character doesn't always need to be moving. Hold poses and act within that pose.
3. Avoid cliches gestures. Try to find something more fresh and natural.
4. When polishing splines, try to group them together, ie. root, spine, neck head.

Dave Pimantel (head of story at Dreamworks)
"Allow your characters to really believe in their story and react to it in a way only they would. Let your audiences see their choices on screen and the effects of those choices."

Applying the tip form "Drawn to life" by Walt Stanchfield to "draw verbs not nouns" I could implement this into my planning process, by assigning a verbs to each of my key poses. This ties in with another tip from Digital Tutors to animate the whole motion, not just a series of poses.

"Animators survivl kit" by Richard Williams
One mistake allot of animators make when starting out, is to try and cram too much into too short a time. The remedy he suggested is simple to "go twice as slow".

Kenny Roy


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